v0.1


Decided to publish this very early version of a game I've been wanting to make for a while to get feedback from friends and family. There are still a lot that I want to add before a full release but haven't planned what has priority yet:

- Add overworld map: Instead of a list of assignment I would prefer a map showing the world and different location we can send adventurers to
- Improve crafting UI and mechanics: It doesn't look great right now and I have a few ideas on how to split alchemy and smithing in separate and more intuitive UIs
- Finish Adventurers and Monsters 2D Sprite
- Add cutscenes and quest specific locations. Main quest plot has an unrefined draft that needs to be refined and implemented in the gameplay
- Factions, reputation and contracts
- Add more materials, spells, skills
- Add more mechanics tied to proficiency such as unique skills and abilities

If you enjoy the idea and have some feedback or bug reports feel free to leave a comment

Files

Guild Master.zip 32 MB
27 days ago

Get GuildMaster

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